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Well, thanks for reminding me to fix that ship-sell bug, eventually. You can change the value in the "Selling price" for a ship from 65535 (which means "not for sale") to some reasonable value and the ship will be on sale. Download the latest update once it is available later in the day...Zitat
Original von Bomi
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Original von Zebe
Bomi U have new mail ! check your mailbox !
Got it - cute little thing - work in progress - stay tuned, have to finish another setup first...
Zitat
would like to know is it posible with scripting to make a computer player owned ship to be there from the begining loaded with some stuff and being for sale but computer opponent can't use it or make it's price higher or stop selling it or start using it for creating his own town??? so that i could buy it after getting some money?
Don't know exactly if it's possible, never tried it, in the current version of the editor you can't set a ship for sell - but you can do some experiments with timers and script commands "assign_object" and "set_unit_visible" - just an idea - assign the ship to the dummy player, hide it, after some time make it visible and assign it to the human player...
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Original von Zebe
1. perhaps to make it even harder we might give a starting cash of 0??
2. now i also wanted to make one of the goals that the player has a positve account i don't know how to script that.
3. also i would want to script in if you delete any mongolian house some bad thing would happen
If you destroy a house of a native tribe, then you are pretty much at war with that tribe.. so you can use the idea:Zitat
Original von Bomi
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Original von Zebe
3. also i would want to script in if you delete any mongolian house some bad thing would happen
3. Unfortunatly there's no way to keep track of this, at least i didn't found one - had similar plans for a scenario, but wasn't able to realize that. There's "Object Killed", but for that you have to define each single mongolian house as a single object - don't know if the editor is giving you the neccesary IDs for this...
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Original von drkohler
If you destroy a house of a native tribe, then you are pretty much at war with that tribe..
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Zebe« (17. September 2004, 18:49)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Zebe« (19. September 2004, 00:08)
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Original von Zebe
So. when can I expect my scenario to be available for download? or maybe ...