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Callistra

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Friday, August 20th 2004, 11:13am

Spielziel

Hallo

Nun ist das erste Szenario fertig und spielbar :]. Nur ein Problem habe ich noch das Spielziel. Der Unterschied zwischen Szenario und Endlossspiel liegt doch darin das ich beim Szenario ein Ziel angeben kann, wann das Spiel gewonnen ist oder? Wo mache ich das? Es steht zwar im Auftrag aber beim erreichen passiert nichts. Kommt mir jetzt bitte nicht mit dieser Kernell.... da stehe ich wie Ochs vorm Berg und habe keinen Plan!

Gruß Calli

Bomi

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Friday, August 20th 2004, 11:15am

RE: Spielziel

Quoted

Original von Callistra
Kommt mir jetzt bitte nicht mit dieser Kernell.... da stehe ich wie Ochs vorm Berg und habe keinen Plan!

Das ist aber der einzige Weg - guck Dir die Scripts vorhandener SZEs an, guck in Dieter's Anleitung Skript.txt, frag uns bei Unklarheiten. Ohne Scripts geht's jedenfalls nicht...
  ATH, Bomi

Contests: 2008 BEC BOC 1602 | 2007 BEC BOC | 2006 BEC BOC | 2005 BEC BOC | 2004 BEC

ANNOTunesANNOToolsMetropolaris, Georgolaris1602-Zeugs1503-SzenarienDieter's 1503-Editor

Callistra

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Friday, August 20th 2004, 12:45pm

RE: Spielziel

Hallo

Danke ich bin begeistert! Der Kopf qualmt und hier eine Frage.

QUESTLOG_SHOW( "HUMAN", "SINGLE08_300080", TRUE ); Von singlespiel acht woher kommt die Zahl 300080 und was hat sie zu bedeuten.

Danke im Vorraus!

Calli

drkohler

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Friday, August 20th 2004, 1:18pm

RE: Spielziel

Quoted

Original von Callistra
Hallo

Danke ich bin begeistert! Der Kopf qualmt und hier eine Frage.

QUESTLOG_SHOW( "HUMAN", "SINGLE08_300080", TRUE ); Von singlespiel acht woher kommt die Zahl 300080 und was hat sie zu bedeuten.

Danke im Vorraus!

Calli
Zum single08.sze gehört auch das File Singleplayer08.html. Dieses File ist dem Spieler Mensch als Quest zugewiesen. Die Zahlen sind eindeutige Nummern, die man sich wahrscheinlich "aus dem Finger saugen" kann.. solange sie eindeutig sind.

Callistra

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Friday, August 20th 2004, 3:02pm

RE: Spielziel

$ ******************************************************************************
$ * high five
*
$ ******************************************************************************
$ * HISTORY
*
$ *
*
$ * 20.08.2004 (Calli)
*
$ *
*
$ ******************************************************************************
$ QUESTLOG TABELLE
$ 100010 : STADT MIT MIND 300 Aristokraten
$ ******************************************************************************
$ * INITBLOCK
*
$ ******************************************************************************
INITBLOCK()
{
$ QUESTLOG INITIALISIEREN
QUESTLOG_SHOW( "HUMAN", "SINGLE50_130264", TRUE );
}
$ ******************************************************************************
$ * INIT FLAGS
*
$ ******************************************************************************
SET MISSION_FLAG = FALSE;
$ ******************************************************************************
$ * EINWOHNERANZAHL ERREICHT?
*
$ ******************************************************************************
IF MISSION_FLAG == FALSE && PLAYER "HUMAN" INHABITANTCOUNT " Aristokraten " > 299 THEN
{
MISSION_FLAG = TRUE;
$QUESTLOG UPDATE
QUESTLOG_SHOW( "HUMAN", "SINGLE50_130264", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE50_130265", TRUE );
SHOWTEXT( "MISSIONOK_SINGLE50.HTM" );
WON( "HUMAN" );
}
Wenn ich nun starte ,habe ich nach dem laden hinter dem grünen Ladebalken ein Fehlerfeld (SE script chunk im File ist defekt). Nach maus drücken startet das Spiel zwar aber erkennt das Spielziel nicht an. Das selbe Problem habe ich auch bei Prinzess V! Nun frage ich mich und euch wo ist der Fehler?

Calli

drkohler

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Friday, August 20th 2004, 3:16pm

RE: Spielziel

Quoted

Original von Callistra
******************************************************************************
IF MISSION_FLAG == FALSE && PLAYER "HUMAN" INHABITANTCOUNT " Aristokraten " >

Calli
1. Prüfe mal, ob dein SpAlias wirklich "HUMAN" ist und nicht "HUMAN01"
2. "Aristokraten" gibt es nicht, es muss "ADEL" heissen (alles mit Grossbuchstaben schreiben!)

Zebe

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Monday, September 13th 2004, 3:54pm

RE: Spielziel

Hello evryone. I just descovered the annomap editor a week ago and at first beeing a bit angry at it coz nothing was working but later when i finished reding the whole readme.txt :traurig: I discovered how cool tool it is! Diter you rock! But now I seem to have a similar question thet is with scripting. Is there any text on how to do scripting in english??? or if somebody could just post here a scripting for a goal in wich one should develope city to 360 settlers and have a positive cash balance in order to win. There are no other computer oponents and the game is a micromanagment game no big cites just a small settlers setlement in tundra region. Ok that's it for now Thank you again for the exelent tool and thanx to anyone who might answer my question. c ya :))

W-O-D

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Monday, September 13th 2004, 4:22pm

Hello Zebe an welcome on Bo(a)rd :)

There isn't an "how to do Scripting" available at all :rolleyes:, because that Scripting has many commands that are not documentet.
Only the study of existing Scripts helps, and the help of the experts like Dieter himself.

For your try

Quoted

develope city to 360 settlers and have a positive cash balance in order to win. There are no other computer oponents and the game is a micromanagment game no big cites just a small settlers setlement in tundra region.
study the first Tutorialmission, seems it would be the same ?

sorry for ba eng :konfus:

Zebe

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Monday, September 13th 2004, 4:32pm

Hm i kind of missed that first tutorial goal. I must try it thanx. I was tryin to rework the scripting from the bet and hobsons choice scenarios but it didn't work. ok i'll try this. Thanx for the welcome WOD and the answer. and no need to be sorry for bad english i should be sorry for not knowing deutsch so good. anyway c ya around :D

W-O-D

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Monday, September 13th 2004, 4:46pm

I've looked in my folder, it would be the first scene of the Campagne Nova Fora (not the Tutorial :konfus: ). The english descrition you can find here For making an higher goal of inhabitants just change the number and copy that script into your Scen (hope that works) :hey:

annokrat

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Monday, September 13th 2004, 5:28pm

read also script.txt, located in annoeditor\manual.

annokrat
  anno 1503, das beste anno aller zeiten.
anno 1701, das anno für ewige anfänger.

Zebe

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Wednesday, September 15th 2004, 9:58am

Uffff

I say Uffff!

For 2 days almost 10 hours each day constantlly file chunk defekts , crashes to the desktop , freezing my Anno and listening the ea challenge everything intro for about 500 times I did it. :] :] :] This Anno scripting is harder than i thought and just scripting also other features but ok it can be figured out. Now another question where can I publish my new scenario?? is there a on this forums page anywhere a site that caries user made scenarios??? or anyother site??? Ok thanks for now c ya around 8)

Bomi

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Wednesday, September 15th 2004, 11:13am

RE: Uffff

Quoted

Original von Zebe
Now another question where can I publish my new scenario?? is there a on this forums page anywhere a site that caries user made scenarios??? or anyother site???

You can send it to me (Email see below), i'll put it in a setup and a description/download on Dieter's and my page with scenarios - you'll also get the setup for uploads to where you wish, for e.g. to the ANNOPool ...
  ATH, Bomi

Contests: 2008 BEC BOC 1602 | 2007 BEC BOC | 2006 BEC BOC | 2005 BEC BOC | 2004 BEC

ANNOTunesANNOToolsMetropolaris, Georgolaris1602-Zeugs1503-SzenarienDieter's 1503-Editor

Zebe

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Wednesday, September 15th 2004, 4:57pm

RE: Uffff

K Bomi U have new mail ! check your mailbox !

But now I have allready a new idea for a scenario. And I would like to know is it posible with scripting to make a computer player owned ship to be there from the begining loaded with some stuff and being for sale but computer opponent can't use it or make it's price higher or stop selling it or start using it for creating his own town??? so that i could buy it after getting some money?

Question No.2 I downloaded George in the Jungle sze but when i want to unpack it it says i have no addon but somwhere i read it works on any anno1503 what is TRUE now?? :scratch:

W-O-D

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Wednesday, September 15th 2004, 5:05pm

Thi Szen only works with the Addon, because the Big Islands included only the Addon can handle. :rolleyes:

Zebe

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Wednesday, September 15th 2004, 5:12pm

Addon

K W-O-D thanx for the nswer. Btw i downloaded the sze from your site and there it says "Die Szenarien sind mit und ohne Addon spielbar,es wird die jeweilige Version installiert" :) but ok it happens

W-O-D

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Wednesday, September 15th 2004, 5:20pm

Oups, i have go to change that soon :rolleyes:, so no confusion can be in feature. ;)
I've make this Site only as an alternativedownload, i think some more places to present the Szens would be nice. :hey:

Bomi

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Thursday, September 16th 2004, 7:40am

RE: Uffff

Quoted

Original von Zebe
Bomi U have new mail ! check your mailbox !

Got it - cute little thing - work in progress - stay tuned, have to finish another setup first...

Quoted

would like to know is it posible with scripting to make a computer player owned ship to be there from the begining loaded with some stuff and being for sale but computer opponent can't use it or make it's price higher or stop selling it or start using it for creating his own town??? so that i could buy it after getting some money?

Don't know exactly if it's possible, never tried it, in the current version of the editor you can't set a ship for sell - but you can do some experiments with timers and script commands "assign_object" and "set_unit_visible" - just an idea - assign the ship to the dummy player, hide it, after some time make it visible and assign it to the human player...
  ATH, Bomi

Contests: 2008 BEC BOC 1602 | 2007 BEC BOC | 2006 BEC BOC | 2005 BEC BOC | 2004 BEC

ANNOTunesANNOToolsMetropolaris, Georgolaris1602-Zeugs1503-SzenarienDieter's 1503-Editor

Zebe

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Thursday, September 16th 2004, 9:05am

All right thanx for advice and setup. So basically the dummy player is an inactive computer player. Cool that's what i needed and it's ok if the ship will be visible it's just if i can set the price that stays the same. coz the scenario would start by having just one scout and than .... ok c ya round

Bomi

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Thursday, September 16th 2004, 11:35am

Quoted

Original von Zebe
All right thanx for advice and setup.

I see a little problem with "Ironia": To meet the goal i need 360 settlers - which i have reached in half an hour or so - then the game ends due to your "Won()" command and i'm back to the main menu. There's no way to settle on all the other nice islands, i just build some houses nearby the exisitng mongolians city and that it was? You can drop the "Won()" command and just show the message that the goal is reached - but then the people can play on just like with any other endless game. I know it's an easy scenario for beginners, but in my opinion its too easy, it ends too fast. If you would let it go endless, it'll be a nice job to only settle with settlers in that world...

What do you think?
  ATH, Bomi

Contests: 2008 BEC BOC 1602 | 2007 BEC BOC | 2006 BEC BOC | 2005 BEC BOC | 2004 BEC

ANNOTunesANNOToolsMetropolaris, Georgolaris1602-Zeugs1503-SzenarienDieter's 1503-Editor