Hi,
Also ich habe jetzt als erstes die Originale Assets wieder eingefügt.
Jetzt bin ich voll verwirrt... Welche original assets..??
Wenn du die IAAM installiert hast, ist die original assets.xml der History Edition nicht funktionell...
Ich kann nicht nachvollziehen was du da gerade machst.
Oder hast du die orginal assets.xml der IAAM wieder eingepflegt ??
Also wenn ich deine assets (die du im vorpost angehängt hast) im notepad++ öffne und nach der guid 70156 suche finde ich den Marktplatz und die asset hat einen InfluenceRadius von 20
<Asset>
<Template>PublicBuilding</Template>
<Values>
<Blocking/>
<BuildCost>
<MoneyCost>400</MoneyCost>
<ProductCost>
<Wood>5000</Wood>
<Tools>3000</Tools>
</ProductCost>
</BuildCost>
<Building>
<BuildingLevel>Peasant</BuildingLevel>
<BuildingType>MarketPlace</BuildingType>
<BuildSound>75044</BuildSound>
<IsWaterSourceForFeedback>1</IsWaterSourceForFeedback>
</Building>
<Danger/>
<FeedbackEventEmitter>
<FeedbackList>
<Item>
<Feedback>Marketplace</Feedback>
<EventModule>Event_Marketplace</EventModule>
</Item>
<Item>
<Feedback>Protest</Feedback>
<AutoEmit>1</AutoEmit>
<EmitterModule>Event_Emitter_Protest</EmitterModule>
<EventModule>Resident_Protest</EventModule>
</Item>
<Item>
<Feedback>Talk</Feedback>
<AutoEmit>1</AutoEmit>
<EmitterModule>Event_Talk</EmitterModule>
<EventModule>none</EventModule>
</Item>
<Item>
<Feedback>Romance</Feedback>
<AutoEmit>1</AutoEmit>
<EmitterModule>Event_Romance</EmitterModule>
<EventModule>none</EventModule>
</Item>
<Item>
<Feedback>Fight</Feedback>
<AutoEmit>1</AutoEmit>
<EmitterModule>Event_Fight</EmitterModule>
<EventModule>none</EventModule>
</Item>
<Item>
<Feedback>EnforceProtest</Feedback>
<AutoEmit>1</AutoEmit>
<EmitterModule>Event_Emitter_Protest</EmitterModule>
<EventModule>Resident_Protest</EventModule>
</Item>
</FeedbackList>
</FeedbackEventEmitter>
<Hitpoints/>
<Influence>
<InfluenceRadius>20</InfluenceRadius>
<InfluenceRadiusType>Residence</InfluenceRadiusType>
<InfluenceRadiusTypeNeeded/>
</Influence>
<InfoLayer/>
<KIModule>
<ModuleCall>Marketplace()</ModuleCall>
</KIModule>
<MaintenanceCost>
<ActiveCost>10</ActiveCost>
<InactiveCost>10</InactiveCost>
</MaintenanceCost>
<Mesh>
<DefaultIdleSequence>stand01</DefaultIdleSequence>
<Ambient>4016</Ambient>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\buildings\public\north\market_place01\n_market_place01.cfg</Filename>
</Item>
<Item>
<Filename>data\graphics\buildings\public\north\market_place01\n_market_place02.cfg</Filename>
</Item>
<Item>
<Filename>data\graphics\buildings\public\north\market_place01\n_market_place03.cfg</Filename>
</Item>
<Item>
<Filename>data\graphics\buildings\public\north\market_place01\n_market_place04.cfg</Filename>
</Item>
</Variations>
<VariationAllowedToBuild>0</VariationAllowedToBuild>
</Object>
<PublicBuilding>
<BuildingDemandEfficiency>
<Beggar_in_hospice>100</Beggar_in_hospice>
<Ruin_of_peasant>100</Ruin_of_peasant>
<Peasant>100</Peasant>
<Citizen>100</Citizen>
<Patrician>100</Patrician>
<Nobleman>100</Nobleman>
</BuildingDemandEfficiency>
<BuildingDemandCategories>Company</BuildingDemandCategories>
<BuildingDemandColor>-4009113</BuildingDemandColor>
</PublicBuilding>
<Selection>
<GUIType>MarketPlace</GUIType>
<PortraitForeground>addondata\config\gui\Backgrounds\Final\character_backgrounds\marketImage.bkg</PortraitForeground>
</Selection>
<Standard>
<Name>Marketplace</Name>
<GUID>70156</GUID>
</Standard>
<TradingPrice/>
<Upgradable/>
<Warehouse/>
</Values>
</Asset>