Here is the complete [script Area] :
INITBLOCK()
{
PLAYVIDEO( "SINGLE_60.BIK" );
$ QUESTLOG INITIALISIEREN
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300010", TRUE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300011", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300012", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300013", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300014", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300015", FALSE );
}
SET MISSION_UN = FALSE;
SET MISSION_DEUX = FALSE;
SET MISSION_TROIS = FALSE;
SET MISSION_QUATRE = FALSE;
SET MISSION_CINQ = FALSE;
IF MISSION_UN == FALSE &&
PLAYER "HUMAN" INHABITANTCOUNT "KAUFLEUTE" > 2499 THEN
{
MISSION_UN = TRUE;
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300010", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300011", TRUE );
SHOWTEXT("Singleplayer60_01.htm");
SET_DIPLOMACY( "CG1", "HUMAN", -128 );
SET_DIPLOMACY( "CG05", "HUMAN", -128 );
SET_DIPLOMACY( "CG06", "HUMAN", -128 );
}
IF MISSION_UN == TRUE && MISSION_DEUX == FALSE &&
(PLAYER "CG1" DEAD && PLAYER "CG05" DEAD && PLAYER "CG06" DEAD) THEN
{
MISSION_DEUX = TRUE;
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300011", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300012", TRUE );
SHOWTEXT("Singleplayer60_02.htm");
}
IF MISSION_DEUX == TRUE && MISSION_TROIS == FALSE &&
PLAYER "HUMAN" INHABITANTCOUNT "ADEL" > 9999 THEN
{
MISSION_TROIS = TRUE;
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300012", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300013", TRUE );
SHOWTEXT("Singleplayer60_03.htm");
}
IF MISSION_TROIS == TRUE && MISSION_QUATRE == FALSE &&
(PLAYER "CG2" DEAD && PLAYER "CG3" DEAD && PLAYER "CG04" DEAD && PLAYER "CG07" DEAD) THEN
{
MISSION_QUATRE = TRUE;
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300013", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300014", TRUE );
SHOWTEXT("Singleplayer60_04.htm");
SET_DIPLOMACY( "CG2", "HUMAN", -128 );
SET_DIPLOMACY( "CG3", "HUMAN", -128 );
SET_DIPLOMACY( "CG04", "HUMAN", -128 );
SET_DIPLOMACY( "CG07", "HUMAN", -128 );
}
IF MISSION_QUATRE == TRUE && MISSION_CINQ == FALSE &&
PLAYER "HUMAN" INHABITANTCOUNT "ADEL" > 49999 THEN
{
MISSION_CINQ = TRUE;
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300014", FALSE );
QUESTLOG_SHOW( "HUMAN", "SINGLE01_300015", TRUE );
SHOWTEXT("Singleplayer60_05.htm");
PLAYVIDEO( "SINGLE_60_END.BIK" );
WON( "HUMAN" );
}
IF MISSION_TROIS == FALSE &&
PLAYER "HUMAN" WAR_STATUS "CG2" ||
PLAYER "HUMAN" WAR_STATUS "CG3" ||
PLAYER "HUMAN" WAR_STATUS "CG04" ||
PLAYER "HUMAN" WAR_STATUS "CG07") THEN
{
SHOWTEXT("Singleplayer60_lost.htm");
LOST( "HUMAN" );
}
IF MISSION_UN == FALSE &&
(PLAYER "HUMAN" WAR_STATUS "CG1" ||
PLAYER "HUMAN" WAR_STATUS "CG2" ||
PLAYER "HUMAN" WAR_STATUS "CG3" ||
PLAYER "HUMAN" WAR_STATUS "CG04" ||
PLAYER "HUMAN" WAR_STATUS "CG05" ||
PLAYER "HUMAN" WAR_STATUS "CG06" ||
PLAYER "HUMAN" WAR_STATUS "CG07") THEN
{
SHOWTEXT("Singleplayer60_lost.htm");
LOST( "HUMAN" );
}