Zitat
Original von Zebe
question no 1. : Is there a way other than by scripting disaster at x,y Vulcano to make your vulcano erupt more often? perhaps if you set your difficulty to more starts will this efect how often the vulcano erupts.
question no 2. : could someone please define for me area east on a 1024 x 1024 map. I don't quite understand this x y xd yd ... things. I know call me stupid.
question no 3. : If I make an island with a culture on (say Africans) if i set they they consume different things (default tobacco) will they actually consume them and later demand more or will they just get stokpiled in their warehouse and eventually that culture will not be buying them anymore.
question no 4. : I put a predisigned Pirate island on my map and load it with many goods like tools etc. but when I aproach the pirate warehouse I can't trade with them I get with my ship to there ware house if i click on the warehouse it says they are selling this and this but on my ship i cant click the exchange goods button. I can't do it with a scout either. any solutions??
question no 5. : I have put a treasure on the island and I set it's value to anything but when my scout picks up the treasure the tresure always gives me 2000 coins. what ever number i write in the place tresure window the tresure is always worth 2000 pesos. Any ideas why? is it perhaps a thing needed to be fixed like that one with the ships that can be now sold by dummyplayers????
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Bomi« (5. Oktober 2004, 16:34)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »annokrat« (5. Oktober 2004, 17:57)
Zitat
Original von Zebe
OK the vulcano now works perfect the only thing is there is a timer clock in the upper left corner..
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »drkohler« (6. Oktober 2004, 18:05)
You are setting timer 1 to start value 600. So the timer starts with 600,601,602,... and your ifs are always true... I'd guess you have constant inferno on your mountain or your ifs are blocking the scripting and nothing happens.Zitat
Original von Zebe
Now how would be without the timer displayed??
$ * VULCANO
*
$ ******************************************************************************
IF TIMER_FLAG = FALSE THEN
{
TIMER_SET( 1, 600 );
TIMER_START( 1 );
}
IF TIMER_1 > 598 THEN
{
TIMER_FLAG = TRUE;
}
IF TIMER_FLAG = TRUE THEN
{
DISASTER_AT( 745, 747, "VULCAN" );
DISASTER_AT( 140, 608, "VULCAN" );
}
IF TIMER_1 > 599 THEN
{
TIMER_FLAG = FALSE;
}
Like this?? i think i have tried this combination 2 but it doesn't seen to work.
ufff the things we do in our life to make it even more complicated.
Zitat
Original von Zebe
Is it possible to make it in a scenario that player could build certain building (example gold mine) even if he hasn't reached the required population (ie. 750 merchants for gold mine)???