Zitat
ADD_HEALTH( "SpAlias", amount )
Increases the health of a player by a certain amount
Example (from a script): ADD_HEALTH( "HUMAN", 10000 ) supposedly heals human to 100%
Note: It is not clear if amount corresponds to 1000 = 100% intact and 0 = 0% intact.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »manfried« (21. August 2004, 12:31)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »annokrat« (21. August 2004, 14:06)
Yes, the scipt manual should say ADD_HEALTH( "Name", amount ) an not what is currently there...Zitat
Original von annokrat
ADD_HEALTH: i'm sure, HUMAN has to be an OBJECT_FIGUR.
ADD_HEALTH ("HUMAN", 10000) is a bad example, because in that scene (single30.sze <-- addon) you'll find a player with SpAlias "HUMAN" and an OBJECT_FIGUR "HUMAN" 22 .
annokrat
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »drkohler« (21. August 2004, 14:49)
Well.. that is the way we figure out all this stuff, by trial and error...Zitat
Original von manfried
ok, thanks for your answer, that's what i was thinking but i prefered to be sure before writing something that is wrong.