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manfried

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Samstag, 21. August 2004, 12:30

ADD_HEALTH functions

Hi, i see that in the script manual:

Zitat

ADD_HEALTH( "SpAlias", amount )
Increases the health of a player by a certain amount
Example (from a script): ADD_HEALTH( "HUMAN", 10000 ) supposedly heals human to 100%
Note: It is not clear if amount corresponds to 1000 = 100% intact and 0 = 0% intact.


I'm wondering what is the real goal of this function, because i don't see what is the health a player with "spAlias" ? Can we use this function to control the health of an object like OBJECT_FIGUR ?
And another little question: using the SET_UNIT_VISIBLE function for an object, will this object be affect by damages while its invisible?
Thanks for your answers :D

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »manfried« (21. August 2004, 12:31)


annokrat

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Samstag, 21. August 2004, 14:01

ADD_HEALTH: i'm sure, HUMAN has to be an OBJECT_FIGUR.

ADD_HEALTH ("HUMAN", 10000) is a bad example, because in that scene (single30.sze <-- addon) you'll find a player with SpAlias "HUMAN" and an OBJECT_FIGUR "HUMAN" 22 .

annokrat

edit: i'm not sure if ADD_HEALTH will work in version 1.04.02!!
  anno 1503, das beste anno aller zeiten.
anno 1701, das anno für ewige anfänger.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »annokrat« (21. August 2004, 14:06)


drkohler

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Samstag, 21. August 2004, 14:26

Zitat

Original von annokrat
ADD_HEALTH: i'm sure, HUMAN has to be an OBJECT_FIGUR.

ADD_HEALTH ("HUMAN", 10000) is a bad example, because in that scene (single30.sze <-- addon) you'll find a player with SpAlias "HUMAN" and an OBJECT_FIGUR "HUMAN" 22 .

annokrat
Yes, the scipt manual should say ADD_HEALTH( "Name", amount ) an not what is currently there...

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »drkohler« (21. August 2004, 14:49)


annokrat

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Samstag, 21. August 2004, 14:37

drkohler,
it seems to me that <Figur-ID> is wrong. you have to use the name of the OBJECT_FIGUR. in example of single30.sze Figur-ID is 22, name is "HUMAN".

annokrat
  anno 1503, das beste anno aller zeiten.
anno 1701, das anno für ewige anfänger.

manfried

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Samstag, 21. August 2004, 15:33

ok, thanks for your answer, that's what i was thinking but i prefered to be sure before writing something that is wrong.

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drkohler

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Samstag, 21. August 2004, 15:55

Zitat

Original von manfried
ok, thanks for your answer, that's what i was thinking but i prefered to be sure before writing something that is wrong.
Well.. that is the way we figure out all this stuff, by trial and error...

manfried

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Samstag, 21. August 2004, 16:36

yes of course, but the problem is that i'm working on my scenarios with other players that are testing the final script, so i prefer to give them the better script that i can to gain time :hey: