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This post has been edited 4 times, last edit by "Skip" (Oct 23rd 2015, 6:23pm)
Hallo und willkommen auch von mir!
Habe dein Tool gleich mal installiert.
Bei mir akzeptiert er die 1602 KE nicht: Wrong game version.
Habe die Anno 1602 Dateiversion 0.2.5.2
und W7/64 bit
Mit freundlichen Grüßen
Drahtwurm
Quoted
File: Direct3D11\D3DMainClass.cpp
Line: 468
Error Code: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
(0x889a0022)
Calling: hr
Do you want to debug the application?
File: Direct3D11\D3DMainClass.cpp
Line: 565
Error Code: E_INVALIDARG (0x80070057)
Calling: hr
Do you want to debug the application?
Source code |
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LOG START (2015/10/22 15:05:44): HookHelper.cpp (L 16): Hooking msvcrt.dll ... (2015/10/22 15:05:44): HookHelper.cpp (L 19): Hooking user32.dll ... (2015/10/22 15:05:44): HookHelper.cpp (L 22): Hooking SmackW32.dll ... (2015/10/22 15:05:44): HookHelper.cpp (L 25): Hooking Comctl32.dll ... (2015/10/22 15:05:44): HookHelper.cpp (L 30): Hooking dsound.dll ... (2015/10/22 15:05:44): HookHelper.cpp (L 34): Hooking Maxsound.dll ... (2015/10/22 15:05:44): SoundEngine.cpp (L 38): Init XAudio2 engine ... (2015/10/22 15:05:44): WaveConverter.cpp (L 16): Verifying Music ... (2015/10/22 15:05:44): TextureExporter.cpp (L 23): Verifying Textures ... (2015/10/22 15:05:49): dllMain.cpp (L 118): Initialize DX11 Renderer ... 2015/10/22 15:09:36.232557723 ***** FATAL EXCEPTION RECEIVED ******* " ***** Vectored Exception Handler: Received fatal exception EXCEPTION_ACCESS_VIOLATION PID: 1337 ******* STACKDUMP ******* stack dump [0] 0x0012f984 stack dump [1] d3dmainclass.cpp (L 568): D3DMainClass::InitDevice stack dump [2] d3dmainclass.cpp (L 61): D3DMainClass::Init stack dump [3] dllmain.cpp (L 122): HookedDirectDrawCreate stack dump [4] 0x00492396 stack dump [5] 0x00492b0b stack dump [6] 0x0049559c stack dump [7] RtlNtStatusToDosError stack dump [8] WaitForMultipleObjectsEx stack dump [9] 0x0304b210 Exiting after fatal event (FATAL_EXCEPTION). Fatal type: EXCEPTION_ACCESS_VIOLATION Log content flushed sucessfully to sink " LOG END |
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